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officially saying goodbye
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Thanks brother
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Reluctantly I will, What is it again?
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OUDAN, you gonna sign up for the new site?
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Last one out, turn off the lights
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GIG pick 1.25 SD traded to Denver for 1.29 and 4.09
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cheers
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You have been activated Scally
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looks nice
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sweet. im in pending approval
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correct. ideally all leagues will be moving over
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Pretty sure GIG and baseball leagues will be following suit shortly.
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So all active leagues here will be at new site?
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https://dynastysportshub.proboards.com We're moving leagues to a new site folks. Several users report not being able to access this site anymore. New board will have 3 admins instead of one absent admin so we should be able to keep things better updated.
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1.3 pick in gig is on the block if anyone is interested
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gotcha... makes sense. I just have draft brain right now and I'm a degenerate lol.
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the thought was to wait until after the bulk of memorial day weekend so as to not stall out for a couple days, but I suppose there is no harm in it.
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gig untimed start now?
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Way to go QFL. Another great draft in the books
Economy
#1
After studying trends I am not happy with the economy of the league. There is way more cap space out there than there should be. Currently I don't foresee how we will ever have an interesting Free Agency period.

With that said I will be implementing 2 changes at the end of the season. 

1) Currently extensions are done based on the following table:

The Players Extension Value will be the highest value of these three options:
A - 2 Year Average (Ex: Player A finished 90th and 130th for values of 10m and 7m. The average would be 8.5m)
B - Highest Year * 0.85 (Ex: Player A finished 90th as high year for a value of 8m. Multiply 8m * 0.85 = 6.8m)
C - 66% Rule (Ex: Player A had an expiring salary of $14m so the lowest his new contract could be = 9.2m)


This will be altered to the following:

The Players Extension Value will be the highest value of these three options:
A - Highest Year  (Ex: Player A finished 90th and 130th. Use high year of 90th for a value of 8m)
B - 66% Rule (Ex: Player A had an expiring salary of $14m so the lowest his new contract could be = 9.2m)


2) There will be a slight adjustment to the Extension values. I'm thinking about a 10% increase across the board. 

1-5 = $30.0m (New value would be $33m)
6-10 = $27.5m (New value would be $30m)



These changes will be effective with the start of the new league year for 2022-23 (so like May 31, 2022 or whenever)
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#2
I have a crazy idea. What if the league gets rid of extensions, and just make all the players FA after their contracts ends? Rookies can still be RFA.
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#3
(08-26-2021, 16:40)renatoperu Wrote: I have a crazy idea. What if the league gets rid of extensions, and just make all the players FA after their contracts ends? Rookies can still be RFA.

It's an interesting idea. If everyone was on board with it, then I would do it.
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#4
Would see some awful deals at the deadline for pending FAs….
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#5
(08-26-2021, 17:20)TMurphy3 Wrote: Would see some awful deals at the deadline for pending FAs….

Good point. Perhaps too drastic of a measure.
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#6
Free Agency is always garbage in these style leagues outside of maybe 5-10 worthwhile players. Part of it is the salary cap as $110m is high for a league with max $30m extension. The increase to salary cap will offset some of it.
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#7
Also consider lowering the cap.... maybe stair-step it down $20M over four years (or something along those lines)
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#8
(08-26-2021, 16:40)renatoperu Wrote: I have a crazy idea. What if the league gets rid of extensions, and just make all the players FA after their contracts ends? Rookies can still be RFA.
 And what if a team has the possibility to extend only one player each year after his last contract year?
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#9
Well, I don't like to just throw out suggestions without analyzing anything, so I looked at the cap space per-team, and focused on the teams that have a lot and their situation.

Miami (rebuilding/stockpiling)
Washington (rebuilding/stockpiling)
Clippers (rebuilding/stockpiling >> also spending/pushing in free agency)
Phoenix (rebuilding I guess? not overly sure here)

Memphis (in between, could push or rebuild)

New Orleans (stockpiling things, trying to convert into a star)
San Antonio (spending/pushing in free agency)
New York (spending/pushing in free agency)
Atlanta (spending/pushing in free agency)

... the rest of the teams are in the 0-12M in cap range, and the competitive teams are trying to snap up free agents in the 3-8M range but are outbid by the teams like SA/LAC/etc with cap. That's how it's supposed to work.

So, I don't really see an issue with unused cap, as there's just 4.5 teams with a LOT of it, and no incentive to use much of it b/c (a) they want to save it to absorb bad contracts in exchange for assets and (b) they can use it to snag old free agents, but they need to find a willing trade partner or they're stuck with the deal, so it's risky in that sense. Rebuilding teams understandably prefer (a) to (b) as there's always teams looking to dump mistakes.

I think it's fine for a lot/most teams to have 4-8M in unused cap. That gives them some flexibility with trades, and allows for a few aggressive in-season FA bids if a hot player comes up. That's what I usually use mine for unless I get a good vet in the off-season on a reasonable deal.

It seems the focus is coming back to the continual question in leagues like this, namely "What's the best/most efficient way to encourage talent to be properly churned while still maintaining the real life GM feel of the game?"

(1) If you want to try and create more "available free agents" then the extensions need to be more forceful, or we'll just have everyone continuing to re-sign their guys. I would adjust it to be the highest of:

(a) Highest Year (of previous 2)
(b) 120% of previous year's salary (can exceed the top extension for 1-5 even)

Basically, give the guy a raise or let him walk. If you're not willing to give your player a raise to keep him, then you need to let the market figure out the player's value on its own based on available cap. This is also very similar to real life, as very rarely would a player take a below-market deal, or sign a contract that doesn't give him a raise, especially if it's a 27-30 year old veteran that we jump at re-signing b/c the "Brilliant Almighty FanTrax Score" says they had a bad season (sorry, I hate that thing). In real life, there's no way they do a 66% extension. They'll walk and go find another team. The same principle could apply here. 

You could also add a "Franchise Tag" of sorts, where you tag a guy at 150% of his current salary, or 125% of his extension value, and then let him hit restricted free agency. The offers have to start above the tag amount. Anyone who bids on him and wins owes you a RD1 pick if you choose not to match. Just a fun add.

(2) Additionally, I would look at options for teams to get out of bad contracts easier, as teams that have a Kemba Walker contract can't do anything with it. Same with D'Angelo Russell. You can't really even trade them b/c nobody wants 50% or 25% of 30M on their books. Those contracts are just team destroyers.

Maybe allow more cash to be covered on contracts like in LOTR2 (something I made good use of for example). Obviously risky, and you could add a prepayment of entry fees caveat if cash coverage in future years exceeds 30% of cap to offset that.

You could also allow each team one amnesty every 3-years.

Bad contracts are just improperly valued assets on a team's books. They need to be pushed back into the market more easily in order to have their value redetermined.

(3) I would focus on stuff like that, which push forcing player movement in a more direct way, than smaller adjustments to the extensions. As long as teams can re-sign their players for a discount (66% or where their extension/ranking value is less than previous annual value), they'll likely keep doing so. I don't like stuff that says "one extension per-year" b/c I'd like the option to keep my players as long as I'm willing to pay the price. That price just needs to be higher than it is right now if you want to force free agents to hit the market.
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#10
This year the extra cap floating around isn't terrible. But even just 1 year down the road it starts to get out of control.

A couple other measures I like...

1) Increase the 66% rule to an 80% rule to lessen some of the discounts.
2) Change the contract structure minimums a bit.

2 yr deal - increase minimum from 2.5m to 4m
3 yr deal - increase minimum from 8m to 12m
4 yr deal - increase minimum from 15m to 20m
5 yr deal - increase minimum from 25m to 30m
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